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lust goddess guide

[GUIDE] Lust Goddess: The Best Tips and Tricks for Beginners

Porn Games

So you’re about to jump into Lust Goddess and you’re probably wondering what the hell you’re supposed to do first, right ? We’ve been there, staring at the screen like idiots trying to figure out which mercenary to pick or how to stop getting our asses kicked in Chapter 2. This game throws a bunch of stuff at you all at once and honestly, it’s pretty overwhelming if you don’t know what you’re doing. We’re gonna break down everything you need to know to actually progress without wasting your time on stupid mistakes that’ll slow you down for weeks.

Lust Goddess beginners guide covers essential strategies to avoid common mistakes and progress efficiently in the game.

  • Follow the Captain’s Path through chapters 1-3 while tracking League and Mercenary Unlocks as you level up
  • Avoid the 99 Rare Recruitment trap and prioritize Temptation Soldiers deals for better resource value
  • Build balanced teams mixing “problem makers” like Salma with “problem solvers” like Trixie and Beck
  • Join an Alliance quickly to access upgrades and bonuses that accelerate progression
  • Master core mechanics before worrying about tier lists or advanced mercenary-specific strategies

The thing is, most beginners make the same dumb errors over and over again. They blow their resources on the wrong deals, they build terrible decks, and they wonder why they can’t beat basic stages. We’re gonna help you avoid all that crap and actually enjoy the game instead of rage-quitting after your fifth failed attempt at some boss fight. Trust us, once you get the hang of the core mechanics and strategies, this game becomes way more fun and way less frustrating.

Getting started without screwing everything up

When you first start playing Lust Goddess, you’re gonna go through what they call the Captain’s Path which includes Outlying Secrets, some Newcomer Global Event, and Regina’s Event. Don’t stress too much about understanding everything right away because the game does a mediocre job of explaining things. Your main focus should be on following the chapter roadmaps for Chapter 1, 2, and 3 while keeping an eye on what unlocks as you level up. The League Unlocks and Mercenary Unlocks are gonna become super important later, so just know they exist for now.

Here’s the real deal though : the shop system in this game is confusing as hell. At level 27, you’ll unlock the Juggernaut bundle which gives you an epic Skye, but it only lasts 12 hours before it gets replaced by R.A.M. (epic Yumiko). If you make any purchase, you’ll get Free Crimson Bestia which is an epic Natasha, but that disappears after a certain time or league threshold. Level 25 gives you Free Sonic Enigma which is epic Kitty, and that’s actually pretty solid for beginners.

Whatever you do, don’t waste your stuff on the 99 Rare Recruitment option. We’re telling you right now, it’s garbage and not worth it at all. The Temptation Soldiers offer gives you way better value for your resources. This is one of those things where the game tries to trick you into making a bad choice, so just skip it and move on to better deals that’ll actually help your progression.

Building a team that doesn’t suck

Okay, so here’s where things get interesting. The game has this whole concept of “problem makers” and “problem solvers” that nobody really explains properly. Problem makers are mercenaries like Salma, Harper, and Bloom whose presence on the field creates situations that put your opponent at a natural disadvantage. They force your enemy to deal with them immediately or suffer the consequences. Problem solvers like Trixie, Beck, Florence, and O-Rinn are designed to counter those threats and restore balance to the battlefield.

Most mercenaries aren’t purely one or the other though. They fall somewhere on a spectrum between creating problems and solving them, which means building an effective deck requires you to balance both abilities in your team composition. You can’t just stack a bunch of problem makers and hope for the best because you’ll get destroyed by anyone who knows what they’re doing. Similarly, if you only have problem solvers, you won’t create enough pressure to actually win matches.

Let’s talk about some specific mercenaries that are actually worth using as a Lust Goddess beginner :

Mercenary Faction Main Role Why You Should Care
Salma Freemen Problem Maker Reduces enemy mercenary attack to 1 for 1 turn on spawn
Trixie Freemen Problem Solver Damages all mercenaries on spawn and scales fast with kills
Beck Syndicate Problem Solver Transforms enemies into sheep and blocks all lanes
Florence Peacekeeper Support Cleanses allies, suppresses enemies, summon heals everything

Salma is honestly one of the best early game picks because she gives you breathing room to handle threats before they wreck your commander. Trixie becomes insane if she gets rolling with kills, so pairing them together creates some nasty synergies. From the Syndicate faction, Beck is absolutely ridiculous with her sheep transformation that basically removes enemies from the game temporarily. And Florence ? She’s just solid support material that can save your ass in tough situations with her cleanse and suppress abilities.

Freemen mercenaries worth your attention

Beyond Salma and Trixie, there are a few other Freemen mercenaries you should know about. Zara grants multi-hit to all allies when she gets attacked, and her attack steal ability can completely change games in certain leagues. Ivy provides free poison each turn plus direct commander damage, which adds up faster than you’d think. Billie works great as a tank especially against melee enemies because she dishes out Area of Effect damage when she attacks. Skye serves as an effective tank with commander healing and electrocute abilities that can just delete enemy mercenaries sometimes.

Advanced tactics that actually work

Once you get past the beginner stage on Lust Goddess, you’re gonna need to understand faction-specific strategies to keep progressing. The Syndicate mercenaries play completely different from Freemen or Peacekeepers, and knowing when to use each type makes a huge difference. Ariane from Syndicate delivers commander nukes and enemy lane nukes that counter almost everything except force shields and suppress effects, which makes her incredibly valuable in the right situations.

O-Rinn is another Syndicate pick that provides suppress effects while acting as a meat shield that buffs your allies and deals solid damage. Regina offers commander healing, scaling multi-attack, and works as a decent tank which gives you flexibility in team composition. Faye provides multi-attack to 2 allies which supports nuke strategies beautifully while providing additional buffs that stack up nicely.

The Syndicate Peacekeeper mercenaries open up even more options. Lola provides Force Shields and can remove all enemy ranged mercenaries, which is absolutely broken against certain team compositions. Kitty provides Force Shields and attack buffs that synergize really well with commander S0lt if you have her. Sharon functions as a strong tank that counters many ranged mercenaries, particularly those with on-hit effects, and she gains benefits from getting hit by melee attacks. Korben buffs and heals ally HP while dealing direct commander damage, plus he has high base stats that make him useful in multiple situations.

Here’s a quick priority list for beginners :

  1. Focus on completing the Captain’s Path content first
  2. Save your resources for Temptation Soldiers deals instead of rare recruitment
  3. Build a balanced deck with both problem makers and problem solvers
  4. Join an Alliance as soon as possible to access upgrades and bonuses
  5. Don’t stress about Epic Mercenary Tier Lists until you understand basic mechanics

Alliance stuff and final tips

The Alliance system is something you’re gonna want to get into pretty quickly. Alliance Upgrades must be unlocked with alliance points by leaders or officers only, but once they’re unlocked, members can activate upgrades for either 1 day or 7 days using their own points. There’s some confusion about whether “For 1 day” unlocks the next bonus or only “For 7 days” does, so just ask your alliance leaders about that.

Completing Chapter 3 as a free-to-play player is honestly really challenging and might require some luck. We’re not gonna lie to you about that. You can make purchases to ease the difficulty if you want, but it’s definitely possible without spending money if you’re patient and smart about resource management. If you’re using the Nutaku platform, there are some specific considerations you should take into account that we won’t get into here.

One last thing : don’t get too caught up in individual mercenary guides or tier lists when you’re just starting out. Yeah, there’s an Epic Mercenary Tier List floating around and guides for playing with and against specific mercenaries, but that stuff matters way less than understanding the fundamental mechanics of problem making versus problem solving. Focus on learning how your mercenaries interact with each other and with enemy teams, and you’ll figure out the rest naturally as you play more matches and experiment with different compositions.

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Game reviewer and adult content enthusiast.

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